Lesson Plan # 2
Interactive Nights Out
EDAD 518
Franklin TLA
Patty Crow
Purpose: To use technology in a semester long project that helps them think about making good choices in their young lives and the consequences that occur when the choices are made. Students will have been working on various topics in health class and this computer-simulated activity puts them in real situations they must react to.
Unit:
Relationships, Tobacco, Alcohol and Drug Awareness
Student
Outcome:
1.
Students
will discuss and review results of using tobacco, alcohol and any illegal
substance.
2.
Students
will use the Computer Game “Interactive Nights Out”.
3.
Students
will write a one-page summary of their reaction to the game and the choices
they made.
Materials:
1.
Textbook: Chapter on Self esteem, chapter on tobacco
use, chapter on
Illegal substance abuse.
2.
Handouts
that will be reviewed on illegal substances
3.
Computer
for each student
Time:
1 class period
1.
5 minutes to review and discuss making good
choices
2.
5
minutes to explain how to use the computer software
3.
60
minutes to “play” the Interactive Nights Out”
4.
10
minutes to wrap up and discuss the activity
Method:
1.
Lead class discussion on reviewing material learned about illegal
Substance abuse. Help them realize THEY are in charge of their
own decisions.
2.
Proceed to the computer lab and explain how
the decisions they
Make for the characters in the games will determine
the outcome they will see. Their
ability to make decisions will be impacted by the amount of alcohol and drugs
they will consume.
State Standards:
1.
22A: Explain the basic principles of behavior
choices that
reduce risks
2.
23B: Explain the effects of health related
actions on the body
systems.
3.
24A: Demonstrate procedures for communicating in
positive
ways.
Assignment:
Students will write a one
page summary of the choices they
Made and the impact it
may have on their life.
Evaluation:
Teacher led class
discussion and points given for their one page
Summary about their response to their
choices made.
The students thoroughly enjoyed the “Interactive Nights Out” game. They responded in their journals that it helped them to realize the power they -have over their own lives. They requested to “play” the game again so they would be able to see how the different choices could change the outcome.
The software was very user friendly. The students had very little difficulty knowing what to do once I had given the beginning instructions of what was to be done as far as making decisions. When I do the lesson again I would probably emphasize to the students that they should try different choices to see how the consequences will change. I might try playing the game a couple of times during the semester because they did not seem to tire of the activity.