Lesson Plan # 2

Interactive Nights Out

EDAD 518

Franklin TLA

Patty Crow

 

 

Purpose:  To use technology in a semester long project that helps them think about making good choices in their young lives and the consequences that occur when the choices are made.  Students will have been working on various topics in health class and this computer-simulated activity puts them in real situations they must react to.

 

Unit: Relationships, Tobacco, Alcohol and Drug Awareness

 

Student Outcome: 

1.     Students will discuss and review results of using tobacco, alcohol and any illegal substance.

2.     Students will use the Computer Game “Interactive Nights Out”.

3.     Students will write a one-page summary of their reaction to the game and the choices they made.

 

    Materials:

1.     Textbook:  Chapter on Self esteem, chapter on tobacco use, chapter on

Illegal substance abuse.

2.     Handouts that will be reviewed on illegal substances

3.     Computer for each student

 

 Time:

        1 class period

1.     5  minutes to review and discuss making good choices

2.     5 minutes to explain how to use the computer software

3.     60 minutes to “play” the Interactive Nights Out”

4.     10 minutes to wrap up and discuss the activity

 

  Method:

           1.  Lead class discussion on reviewing material learned about illegal

            Substance abuse. Help them realize THEY are in charge of their

             own decisions.

2.      Proceed to the computer lab and explain how the decisions they

Make for the characters in the games will determine the outcome they will see.  Their ability to make decisions will be impacted by the amount of alcohol and drugs they will consume.

     

    State Standards:

1.   22A:  Explain the basic principles of behavior choices that

reduce risks

2.   23B:  Explain the effects of health related actions on the body

systems.

3.   24A:  Demonstrate procedures for communicating in positive

ways.

 

      Assignment:

                    Students will write a one page summary of the choices they

                     Made and the impact it may have on their life.

 

        Evaluation:

                      Teacher led class discussion and points given for their one page

                       Summary about their response to their choices made.

                                    

 

 

EVLAUATION OF THE LESSON

 

     The students thoroughly enjoyed the “Interactive Nights Out” game.  They responded in their journals that it helped them to realize the power they -have over their own lives.  They requested to “play” the game again so they would be able to see how the different choices could change the outcome.

     The software was very user friendly.  The students had very little difficulty knowing what to do once I had given the beginning instructions of what was to be done as far as making decisions.  When I do the lesson again I would probably emphasize to the students that they should try different choices to see how the consequences will change.  I might try playing the game a couple of times during the semester because they did not seem to tire of the activity.